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Why wasn’t the first win given to Jingjing?

2025-11-11 02:43:36 Toy

Title: Why was the first victory not given to Jingjing? ——Players’ hot discussion and data analysis

Recently, the discussion in the "League of Legends" player community about "the essence of the first victory reward has not been distributed" has remained high and has become one of the hot topics in the gaming circle in the past 10 days. The following is a structured analysis and data compilation of hotly discussed content across the Internet.

1. Event background

Why wasn’t the first win given to Jingjing?

Since the 12.10 version update, a large number of players reported that they did not receive the expected blue essence reward after completing the first victory of the day. Related topics on official forums, post bars and social media have been read more than 5 million times, and related keyword searches are as shown in the table below:

keywordsBaidu Index (last 7 days)Weibo discussion volume
First win essence28,45012,800+
LOL reward BUG15,6707,200+
The essence has not arrived.9,8303,500+

2. Players’ main doubts

According to data from the NGA forum voting post (number of participants: 5,217):

Question typeProportionTypical comments
The essence has not been distributed at all62%"I have no energy to win my first victory for three consecutive days. Is the system taking kickbacks?"
Delayed arrival23%"It took 2 hours to receive it. I thought it was swallowed."
Amount does not match15%"I used to give 50, but now I only give 20. It's a secret change."

3. Official response and solution

Riot Games customer service mentioned in a statement posted on Twitter and Weibo:

timeResponse contentCompensation plan
June 5Confirm that there is a display BUGNo specific compensation
June 8Server load causing delaysSome players will be reissued with double essence

4. Summary of player suggestions

The most upvoted solution in a popular Reddit post:

Suggestionssupport ratefeasibility analysis
Add system notification89%The client needs to update the UI
Set up compensation query function76%New interfaces need to be developed
Change to immediate delivery68%Server pressure is high

5. In-depth analysis

According to statistics from the data tracking website lolalytics, the scope of the incident’s impact shows the following characteristics:

serverAbnormal ratepeak hours
Ionia43%19:00-21:00
black rose37%20:00-22:00
top of canyon29%Evenly distributed throughout the day

Technical blogger "Valoran Artisan" analyzed that this problem may be related to the introduction of the new version.Asynchronous reward systemrelated. When the number of people online at the same time on the server exceeds 500,000, the success rate of reward distribution is 78%, which is significantly lower than the 92% of the old system.

6. Subsequent impact

The event caused fluctuations in players' daily activity:

DateFirst win completion rateYear-on-year change
June 182%+3%
June 571%-8%
June 1076%-3%

At present, the official has not released a complete repair announcement. It is recommended that players take screenshots to retain evidence when encountering problems, and submit work orders through the in-game customer service system. This incident once again highlighted theRewards transparencyThe importance of player experience is something that all online game operators should learn from.

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