Title: Why was the first victory not given to Jingjing? ——Players’ hot discussion and data analysis
Recently, the discussion in the "League of Legends" player community about "the essence of the first victory reward has not been distributed" has remained high and has become one of the hot topics in the gaming circle in the past 10 days. The following is a structured analysis and data compilation of hotly discussed content across the Internet.
1. Event background

Since the 12.10 version update, a large number of players reported that they did not receive the expected blue essence reward after completing the first victory of the day. Related topics on official forums, post bars and social media have been read more than 5 million times, and related keyword searches are as shown in the table below:
| keywords | Baidu Index (last 7 days) | Weibo discussion volume |
|---|---|---|
| First win essence | 28,450 | 12,800+ |
| LOL reward BUG | 15,670 | 7,200+ |
| The essence has not arrived. | 9,830 | 3,500+ |
2. Players’ main doubts
According to data from the NGA forum voting post (number of participants: 5,217):
| Question type | Proportion | Typical comments |
|---|---|---|
| The essence has not been distributed at all | 62% | "I have no energy to win my first victory for three consecutive days. Is the system taking kickbacks?" |
| Delayed arrival | 23% | "It took 2 hours to receive it. I thought it was swallowed." |
| Amount does not match | 15% | "I used to give 50, but now I only give 20. It's a secret change." |
3. Official response and solution
Riot Games customer service mentioned in a statement posted on Twitter and Weibo:
| time | Response content | Compensation plan |
|---|---|---|
| June 5 | Confirm that there is a display BUG | No specific compensation |
| June 8 | Server load causing delays | Some players will be reissued with double essence |
4. Summary of player suggestions
The most upvoted solution in a popular Reddit post:
| Suggestions | support rate | feasibility analysis |
|---|---|---|
| Add system notification | 89% | The client needs to update the UI |
| Set up compensation query function | 76% | New interfaces need to be developed |
| Change to immediate delivery | 68% | Server pressure is high |
5. In-depth analysis
According to statistics from the data tracking website lolalytics, the scope of the incident’s impact shows the following characteristics:
| server | Abnormal rate | peak hours |
|---|---|---|
| Ionia | 43% | 19:00-21:00 |
| black rose | 37% | 20:00-22:00 |
| top of canyon | 29% | Evenly distributed throughout the day |
Technical blogger "Valoran Artisan" analyzed that this problem may be related to the introduction of the new version.Asynchronous reward systemrelated. When the number of people online at the same time on the server exceeds 500,000, the success rate of reward distribution is 78%, which is significantly lower than the 92% of the old system.
6. Subsequent impact
The event caused fluctuations in players' daily activity:
| Date | First win completion rate | Year-on-year change |
|---|---|---|
| June 1 | 82% | +3% |
| June 5 | 71% | -8% |
| June 10 | 76% | -3% |
At present, the official has not released a complete repair announcement. It is recommended that players take screenshots to retain evidence when encountering problems, and submit work orders through the in-game customer service system. This incident once again highlighted theRewards transparencyThe importance of player experience is something that all online game operators should learn from.
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